I had the role of Gameplay Model Artist on this project. A lot of the assets I worked on were either interactive or breakable. I had a lot of fun designing this asset. It's a mash up of different DIY 3D Printers, made to look very "resolver." It can be found at all the crafting tables around the world as more of a piece for set dressing that gives some storytelling on how some of the parts for your weapons or equipment are made. I modelled and did the texture work on this asset.
Huge thank you to the entire Far Cry 6 team. Building a game of this size is a collaborative process, and the quality of my work only shines when all these different roles come together. It is very difficult to know just how many people played a role on the creation of these assets, but I will try my best to thank everyone I can think of (I apologize to anyone who I have missed, please don't hesitate to contact me so I can add you)
Amazing job by Jonathan Batt on the entire crafting table, I worked alongside him to figure out the placement of the 3D Printer on his table. The branding was provided by the Branding team. Tiling textures were provided by the texture artists. Judy Suh and Hyoyong Koo were responsible for overseeing art direction and validation. Karl Sevilla in QC validated the technical work and functionality of this asset. And finally, special thanks to the team that worked on the world, making all of our amazing work come together beautifully.