Far Cry 6: Alarm Tower

Regular Alarm Box.

Regular Alarm Box.

Regular Alarm Box.

Regular Alarm Box.

Armored Alarm Box.

Armored Alarm Box.

Alarm Tower.

Alarm Tower.

Alarm Tower.

Alarm Tower.

Alarm Tower.

Alarm Tower.

Alarm Antenna, Speakers, and Status Light.

Alarm Antenna, Speakers, and Status Light.

I had the role of Gameplay Model Artist on this project. A lot of the assets I worked on were either interactive or breakable. The alarms are used in tons of locations around the world, but mainly appear in outposts. The can be either destroyed or disabled to prevent guards from interacting with them. Shown here are both the regular and armored Alarm variations, alongside the Alarm Tower prefab I created. This tower is made up up multiple pieces. The alarm box, the main tower, the antenna, the speakers, and the light which changes based on the alarm status. I modelled and textured all of these pieces.

Huge thank you to the entire Far Cry 6 team. Building a game of this size is a collaborative process, and the quality of my work only shines when all these different roles come together. It is very difficult to know just how many people played a role on the creation of these assets, but I will try my best to thank everyone I can think of (I apologize to anyone who I have missed, please don't hesitate to contact me so I can add you)

The breakable version of the alarm box was done by Jonathan Batt. Tiling textures were provided by the texture artists. Judy Suh, Nick Tan Chee Eng, and Hyoyong Koo were responsible for overseeing art direction and validation. The functionality of this asset was set up by our amazing technical artist Ryan Galbraith, and additional work was done by Gameplay. Karl Sevilla in QC validated the technical work and functionality of this asset. And finally, special thanks to the team that worked on the world, making all of our amazing work come together beautifully.

Date
October 18, 2021