Dan Bede-Fazekas
Dan Bede-Fazekas
Hard Surface / Weapons Model Artist at Ubisoft Toronto
Toronto, Canada

Skills

Concept ArtDigital Painting3D ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Snowdrop
Snowdrop
RizomUV
RizomUV

Productions

    • Video Game
      XDefiant
    • Year
      2024
    • Role
      Hard Surface / Weapons Model Artist
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      3D Model Artist
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 5
    • Year
      2018
    • Role
      3D Model Artist
    • Company
      Ubisoft Toronto

Experience

  • Hard Surface / Weapon Model Artist at Ubisoft Toronto
    Toronto
    June 2016 - Present

    I am currently employed at Ubisoft Toronto as a 3D Gameplay Model Artist working on Far Cry 6. I was also part of the team on Far Cry 5, working as a 3D Modeller. My focus in this role is to create detailed and functional assets for the player to interact with. My responsibilities on my current project have involved modelling, texturing, and occasionally simple technical work in the game engine to create gameplay archetypes.

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