I am currently employed at Ubisoft Toronto as a 3D Gameplay Model Artist working on Far Cry 6. I was also part of the team on Far Cry 5, working as a 3D Modeller. My focus in this role is to create detailed and functional assets for the player to interact with. My responsibilities on my current project have involved modelling, texturing, and occasionally simple technical work in the game engine to create gameplay archetypes.