Far Cry 6: Rambo DLC

I had the role of Gameplay Model Artist on this project. A lot of the assets I worked on were either interactive or breakable. This is Rambo's bow case in the DLC mission. I modelled the asset, created the branding elements and did the texture pass. The objective of the mission is to find the Rambo fan's Rambo collection and collect the legendary bow. Then you must hold out against waves of enemies using this weapon. Huge thank you to the entire Far Cry 6 team. Building a game of this size is a collaborative process, and the quality of my work only shines when all these different roles come together. It is very difficult to know just how many people played a role on the creation of these assets, but I will try my best to thank everyone I can think of (I apologize to anyone who I have missed, please don't hesitate to contact me so I can add you)

Tiling textures were provided by the texture artists. Judy Suh and Hyoyong Koo were responsible for overseeing art direction and validation. The functionality of this asset was set up our amazing technical artist Ryan Galbraith, and additional work was done by Gameplay. Karl Sevilla in QC validated the technical work and functionality of this asset. And finally, special thanks to the team that worked on the world, making all of our amazing work come together beautifully.

Date
March 31, 2022