Far Cry 6: Anti-Air Cannon

I had the role of Gameplay Model Artist on this project. A lot of the assets I worked on were either interactive or breakable. The Anti-Air Cannons are used in several locations around the game world. They act as anti air cannons to shoot the player down if they enter a no fly zone. I spent a large chunk of time researching reference to make this cannon look as realized as possible, combining parts of military trucks, trailers, military turrets, and tanks. It was definitely one of the more difficult assets to figure out. The final product was fully animated to swivel and fire at the player. The player is meant to enter these anti air bases and destroy the cannons, so a fully realized breakable pass was also done. My role on the cannon was the art realization, modelling, texture work, and setting up the model for rigging and animation.

Huge thank you to the entire Far Cry 6 team. Building a game of this size is a collaborative process, and the quality of my work only shines when all these different roles come together. It is very difficult to know just how many people played a role on the creation of these assets, but I will try my best to thank everyone I can think of (I apologize to anyone who I have missed, please don't hesitate to contact me so I can add you)

The breakable work on this asset was done by Jonathan Batt. The placeholder prototype was created by Preston Wilson. The branding was provided by the Branding team. Tiling textures were provided by the texture artists. Judy Suh and Hyoyong Koo were responsible for overseeing art direction and validation. The functionality of this asset was set up our amazing technical artist Ryan Galbraith, and additional work was done by Gameplay. The rigging and animation was set up by Alex Xi Jin. Karl Sevilla in QC validated the technical work and functionality of this asset. And finally, special thanks to the team that worked on the world, making all of our amazing work come together beautifully.

Date
October 18, 2021