Far Cry 6: Security Camera

I had the role of Gameplay Model Artist on this project. A lot of the assets I worked on were either interactive or breakable. The Security Cameras are used primarily in outposts, connected to the Alarms which I also worked on. The cameras can either be disabled by disabling or destroying the alarm box itself, or shooting the camera. I modelled and textured the camera.

Huge thank you to the entire Far Cry 6 team. Building a game of this size is a collaborative process, and the quality of my work only shines when all these different roles come together. It is very difficult to know just how many people played a role on the creation of these assets, but I will try my best to thank everyone I can think of (I apologize to anyone who I have missed, please don't hesitate to contact me so I can add you)

The breakable version of the camera was done by Jonathan Batt. Tiling textures were provided by the texture artists. Judy Suh, Nick Tan Chee Eng, and Hyoyong Koo were responsible for overseeing art direction and validation. The functionality of this asset was set up by our amazing technical artist Ryan Galbraith, and additional work was done by Gameplay. The animation itself after the interaction was done by the Animation team. Karl Sevilla in QC validated the technical work and functionality of this asset. And finally, special thanks to the team that worked on the world, making all of our amazing work come together beautifully.

Date
October 18, 2021